Doom1 flash
Author: s | 2025-04-23
If you want to use a commercial variant of the Doom game data (doom1.wad, doom2.wad, ), you will need an ESP32-Wrover with 16MiB of flash. To flash it, it should be sufficient to modify
DOOM1.WAD - The Doom Wiki at DoomWiki.org
This is just maximum doom but compiled into a single mod for convenience this requires zdoom based ports since the hub maps are udmf (tested with gzdoom and zandronum) the rest of the maps were made in 1994/1995 so they are vanilla format, jumping/crouching is disabled in mapinfo (except on the hubs) i was testing with "doom (strict)" compatibility and without freelook (that's as close to vanilla as zdoom gets) (if you're using a gameplay mod though you probably shouldn't set those) changes from regular maximum doom: - added hub maps with exit teleporters to all the wads - custom sprites/sounds/graphics were removed for playability with gameplay mods - the blockmap/reject lumps were removed since zdoom doesn't need them - all textures were converted to png and ran thru png-opt for optimization - nsfw stuff like compressed porn was removed some of the wads didn't make it here they are and why: beav-but.wad is just sounds (from beavis and butthead) blastem1.wad is just e1m9 from doom1 but without enemies or coop starts doom142.wad is the first three episodes from doom 1 converted to doom 2, unedited (except for doom1 textures replaced with doom2 ones by the converter) eternit2.wad & etrnity2.wad are the same, the first one is just converted more recently and the other has music (in the wrong slot) i took the maps from the former and the music from the latter, im not sure which one counts as discarded filth.wad is the exact same as chump.wad filth2.wad is the exact same as chump2.wad fleshlz2.wad is the same as ep5a2.wad gus1m-II.wad is a midi optmization patch for gus users gustlr1.wad is a midi optmization patch for gus users gustlr2.wad is a midi optmization patch for gus users hallspr3.wad is the same as hallspr2.wad hotel_vu.wad is just a music replacement. If you want to use a commercial variant of the Doom game data (doom1.wad, doom2.wad, ), you will need an ESP32-Wrover with 16MiB of flash. To flash it, it should be sufficient to modify Supports DOOM1, DOOM2 and TNT WAD files. Selected WAD file is flashed to the SPI flash for the playing. Selectable Audio output - audio jack on the Discovery board or headset jack on doom1. about 6 years ago. it's just a rerun of flash star wars. lstrayhorn2025. about 6 years ago. How do you get the upgraded ships. Renrul. flash trek was made before flash There are also versions with the shareware DOOM1.WAD already embedded. (which are also stored in flash). doom_tiny_nost This is a non super tiny version of doom_tiny supporting Full DOOM1.WAD playable on Raspberry Pi Pico with 2MB flash. Ultimate Doom and Doom II are playable on devices 8MB flash like StackyPi or UDOO Key; 320 200 @ 60 Full DOOM1.WAD playable on Raspberry Pi Pico with 2M flash. Ultimate Doom and Doom II are playable on 8M devices. 320x200x60 VGA output (really 1280x1024x60). 9 Channel OPL2 We need to flash two files to the RP2025.The first one is calleddoom_tiny_usb.uf2 which gives your Pico the ability to run doom (the drivers etc). The second one is the doom game itself doom1.whx. Plugin Game Mode Description libdoom doom1-share Shareware Doom v1.9 doom1 Registered Doom v1.9 doom1-ultimate Ultimate Doom doom2 Doom 2 doom2-plut Final Doom: Plutonia Experiment doom2-tnt Final Doom: TNT Evilution chex Chex Quest hacx HacX libheretic heretic-share Shareware Heretic heretic Registered Heretic heretic-ext Heretic: Shadow of 9th may '95 # of maps: 1 author(s): joey cato deathmatch only (no enemies) i added an exit myhouse.wad but for heretic --- purple death 1 --- purpdth1.wad last modified: 18th february '95 # of maps: 1 author(s): Chris Villarreal --- purple death 2 --- purpdth2.wad last modified: 18th february '95 # of maps: 1 author(s): Chris Villarreal --- Rambutt's HERETIC (episode 1: Boot To The Head) --- ram4.wad last modified: 25th april '95 # of maps: 8+1 author(s): mark potter e1m2 is an edit/remake of doom2 map02 e1m7 is an edit/remake of doom1 e1m7 some of the other maps also show up in other parts of maximum doom (as doom maps) --- RECANT v1.1 for HERETIC v1.0 --- recant11.wad last modified: 1st may '95 # of maps: 1 author(s): John W. Anderson (aka Dr. Sleep) --- Volcano Island (DeathMatch) --- volcano.wad last modified: 11th february '95 # of maps: 1 author(s): Sean Torres i added an exit Edited July 19, 2022 by Asbadagba : changed the topic nameComments
This is just maximum doom but compiled into a single mod for convenience this requires zdoom based ports since the hub maps are udmf (tested with gzdoom and zandronum) the rest of the maps were made in 1994/1995 so they are vanilla format, jumping/crouching is disabled in mapinfo (except on the hubs) i was testing with "doom (strict)" compatibility and without freelook (that's as close to vanilla as zdoom gets) (if you're using a gameplay mod though you probably shouldn't set those) changes from regular maximum doom: - added hub maps with exit teleporters to all the wads - custom sprites/sounds/graphics were removed for playability with gameplay mods - the blockmap/reject lumps were removed since zdoom doesn't need them - all textures were converted to png and ran thru png-opt for optimization - nsfw stuff like compressed porn was removed some of the wads didn't make it here they are and why: beav-but.wad is just sounds (from beavis and butthead) blastem1.wad is just e1m9 from doom1 but without enemies or coop starts doom142.wad is the first three episodes from doom 1 converted to doom 2, unedited (except for doom1 textures replaced with doom2 ones by the converter) eternit2.wad & etrnity2.wad are the same, the first one is just converted more recently and the other has music (in the wrong slot) i took the maps from the former and the music from the latter, im not sure which one counts as discarded filth.wad is the exact same as chump.wad filth2.wad is the exact same as chump2.wad fleshlz2.wad is the same as ep5a2.wad gus1m-II.wad is a midi optmization patch for gus users gustlr1.wad is a midi optmization patch for gus users gustlr2.wad is a midi optmization patch for gus users hallspr3.wad is the same as hallspr2.wad hotel_vu.wad is just a music replacement
2025-03-319th may '95 # of maps: 1 author(s): joey cato deathmatch only (no enemies) i added an exit myhouse.wad but for heretic --- purple death 1 --- purpdth1.wad last modified: 18th february '95 # of maps: 1 author(s): Chris Villarreal --- purple death 2 --- purpdth2.wad last modified: 18th february '95 # of maps: 1 author(s): Chris Villarreal --- Rambutt's HERETIC (episode 1: Boot To The Head) --- ram4.wad last modified: 25th april '95 # of maps: 8+1 author(s): mark potter e1m2 is an edit/remake of doom2 map02 e1m7 is an edit/remake of doom1 e1m7 some of the other maps also show up in other parts of maximum doom (as doom maps) --- RECANT v1.1 for HERETIC v1.0 --- recant11.wad last modified: 1st may '95 # of maps: 1 author(s): John W. Anderson (aka Dr. Sleep) --- Volcano Island (DeathMatch) --- volcano.wad last modified: 11th february '95 # of maps: 1 author(s): Sean Torres i added an exit Edited July 19, 2022 by Asbadagba : changed the topic name
2025-04-13For map01 kd.wad is just episode 1 from doom1 converted to doom2 minion2.wad is the same as minion.wad just with sound replacements mkmines.wad is the same as mk3.wad mudmano2.wad is the same as mudman12.wad mudtown2.wad is the same as mudtow12.wad nghtmr12.wad is map01 in nghtmr2.wad nin.wad is just music replacements predator.wad is just sound replacements (from the movie predator) pulpfx.wad is just sound replacements (from pulp fiction) python2.wad is just sound replacements (from monty python) ra1-ra7.wad are the same as map01-map07 in raven111.wad raven1-raven11 & raven11b.wad have the same maps as raven111.wad (just released seperately and earlier) rider01-rider04.wad is the same as rider1-4.wad map01-map04 riker102.wad seems to be the same thing as riker112 (the txt says its an older version but it has the same filesize and enemy/item/secret count) santa.wad is the same as loco.wad shriek.wad is the same as shotgun.wad sin_city.wad is map01 from sincity5.wad stair2.wad is the same as stairway.wad stjohns2.wad is the same as stjnoho2.wad but compiled with a different node buider torchle2.wad is the same dmtorc2.wad tourney2.wad seems to be the same as tourney.wad trksnds.wad is just sound replacements (from star trek, meant to be used with trkdoom.wad) tunnels.wad seems to be nearly the same as tunnel11.wad vampire2.wad is the same as frodo482.wad vort01-vort04.wad and vortex.wad is map01-map04 in vortpak.wad weezul2.wad has the same first 3 maps a weezul12.wad westcoop.wad seems to be the same thing as west.wad westsnd.wad is just sound replacements for west.wad ^actually this one does have a map, but it's broken (there aren't any linedefs) zepplin.wad is just a midi (meant to be played with razzor.wad, i added it for that map) screenshots (from the doom 1 hub): addon - doom 1 textures for the doom2 side: this is just a texture pack with the doom 1 textures that doom 2 is
2025-04-17