Unity 2019 1 9
Author: r | 2025-04-25
Verses 1-9. A. Spiritual walk 4:1-6:9. Paul had explained the unity of Jewish and Gentile believers in the church and had prayed for the realization of that unity in experience (Ephesians 2:11 to
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September 17, 2019, 6:09pm 1 I have two organizations linked to my Unity account; I can see them in the web dashboard as well as all the projects owned by each of them.When I launch Unity Hub (2.1.2), I can only see the list of projects for one of the organizations. I can’t see projects owned by the other.Am I doing something wrong? Is there a workaround so I can download a project from the web dashboard? reinfeldx September 18, 2019, 9:25pm 2 Bump reinfeldx September 19, 2019, 10:26pm 3 Bump Hello @reinfeldx ,Thank you for your comment. Normally, the hub should display collaboration projects from all of the organizations you have permission to. Would you be able to tell me what editor version you are using and if you are the owner of the two organizations? If you are accessing the project from someone else’s organization make sure you have the correct access permission. reinfeldx September 20, 2019, 8:32pm 5 Hi Shelley,I’m the owner of both organizations; when I click “Go to Developer Dashboard” from within Unity Hub, it shows both organizations in my web dashboard and all the projects.I’m using Unity Hub 2.1.2 and Editor 2019.1.3.f1.If something is wrong with my Hub, is there a way to download a single project from my web dashboard? Hi @reinfeldx , are your projects in both organizations collaboration projects? You can check this by easily going to the computer where the projects resides and see a little sun icon beside the Unity version in project list. If they are collaboration projects then you can download it on different computers.There is no way to download project from web dashboard unfortunately. reinfeldx September 20, 2019, 9:56pm 7 Yes, they are collaboration projects.In my Dashboard > Develop > Project > Collaborate > Timeline, I can see my most recent synced changes. Still I cannot see the projects in my Hub.I’m working remotely and I just need to download a project from the cloud in any way possible. reinfeldx September 23, 2019, 3:50pm 8 For the record I wasn’t able to resolve this or find a workaround, but I’m back at my primary machine and this version of the Hub (2.1.0) is working fine. @reinfeldx Sorry I couldn’t been much help this week. Would you be able to file a bug using the bug reporter and include logs or any useful information like taking screen Verses 1-9. A. Spiritual walk 4:1-6:9. Paul had explained the unity of Jewish and Gentile believers in the church and had prayed for the realization of that unity in experience (Ephesians 2:11 to Verses 1-9. A. Spiritual walk 4:1-6:9. Paul had explained the unity of Jewish and Gentile believers in the church and had prayed for the realization of that unity in experience (Ephesians 2:11 to Features. This means a few conveniences may be absent, such as playing back animations in edit mode using the Animation panel. Unity does not recognize arbitrary file types, so atlases need to be exported as .atlas.txt. Likewise, binary files need to be exported as .skel.bytes. For more information on importing Spine assets, see the documentation section on Assets Unity has had a long-standing issue with multi-material/multi-submesh meshes, sorting and dynamic batching. If you have many duplicates of a skeleton that uses multiple materials, Unity's dynamic batching system will attempt to batch the similar materials but it breaks sorting within skeletons in the process of batching submeshes with similar materials. To work around this Unity bug, add a Sorting Group component to your Spine GameObject. However, it is still better for performance if your skeleton uses only one texture and material. Compatibility Runtimes cannot load exported binary file versions that are newer or older than the version it supports. Json exports are more stable and have better chances of being compatible with future versions, but may still break. If you want to avoid incompatibility issues with a set runtime version, you can choose a Spine editor version that matches that runtime specifically. This can be done in Spine's Settings... window. For more information, see this forum topic. Older Versions spine-unity unitypackages spine-unity 4.1 for Unity 2017.1-2023.1. spine-unity 4.1 2024-06-19 (Last updated: UTC - 2024 Jun 19) spine-unity 4.0 for Unity 2017.1-2022.1. spine-unity 4.0 2024-08-21 (Last updated: UTC - 2024 Aug 21) spine-unity 3.8 for Unity 2017.1-2020.3 spine-unity 3.8 2021-11-10 (Last updated: UTC - 2021 Nov 10) spine-unity 3.7 for Unity 5.6-2018.4 spine-unity 3.7 2019-08-05 (Last updated: UTC - 2019 Aug 05) spine-unity 3.6 for Unity 5.6-2018.2: spine-unity 3.6 2019-05-13 (Last updated: UTC - 2019 May 13) spine-unity 3.5 for Unity 5.4-2017.1: spine-unity 3.5 (Unity 5.4) (Last updated: UTC - 2017 June 18) spine-unity 3.0 for Unity 4.6: spine-unity 3.0 (Unity 4.6) (Last updated: UTC - 2017 May 9) UPM packages URP Shaders UPM packages com.esotericsoftware.spine.urp-shaders spine.urp-shaders 4.1 2023-10-26 - Unity 2019.3-2023.1 Compatible with spine-unity 4.1 and Unity 2019.3-2023.1. spine.urp-shaders 4.0 2022-05-25 - Unity 2019.3-2022.1 Compatible with spine-unity 4.0 and Unity 2019.3-2022.1. spine.urp-shaders 3.8 2021-03-04 - Unity 2019.3-2020.3 Compatible with spine-unity 3.8 from 2019-12-20 or newer and Unity 2019.3-2020.3. LWRP Shaders UPM packages com.esotericsoftware.spine.lwrp-shaders spine.lwrp-shaders 4.1 2022-07-01 - Unity 2019.1 Compatible with spine-unity 4.1 and Unity 2019.1. spine.lwrp-shaders 4.1 2022-07-01 - Unity 2019.2 Compatible with spine-unity 4.1 and Unity 2019.2. spine.lwrp-shaders 4.0 2021-07-01 - Unity 2019.1 Compatible with spine-unity 4.0 and Unity 2019.1. spine.lwrp-shaders 4.0 2021-07-01 - Unity 2019.2 Compatible with spine-unity 4.0 and Unity 2019.2. spine.lwrp-shaders 3.8 2021-03-04 - Unity 2019.1 Compatible with spine-unity 3.8 and Unity 2019.1. spine.lwrp-shaders 3.8 2021-03-04Comments
September 17, 2019, 6:09pm 1 I have two organizations linked to my Unity account; I can see them in the web dashboard as well as all the projects owned by each of them.When I launch Unity Hub (2.1.2), I can only see the list of projects for one of the organizations. I can’t see projects owned by the other.Am I doing something wrong? Is there a workaround so I can download a project from the web dashboard? reinfeldx September 18, 2019, 9:25pm 2 Bump reinfeldx September 19, 2019, 10:26pm 3 Bump Hello @reinfeldx ,Thank you for your comment. Normally, the hub should display collaboration projects from all of the organizations you have permission to. Would you be able to tell me what editor version you are using and if you are the owner of the two organizations? If you are accessing the project from someone else’s organization make sure you have the correct access permission. reinfeldx September 20, 2019, 8:32pm 5 Hi Shelley,I’m the owner of both organizations; when I click “Go to Developer Dashboard” from within Unity Hub, it shows both organizations in my web dashboard and all the projects.I’m using Unity Hub 2.1.2 and Editor 2019.1.3.f1.If something is wrong with my Hub, is there a way to download a single project from my web dashboard? Hi @reinfeldx , are your projects in both organizations collaboration projects? You can check this by easily going to the computer where the projects resides and see a little sun icon beside the Unity version in project list. If they are collaboration projects then you can download it on different computers.There is no way to download project from web dashboard unfortunately. reinfeldx September 20, 2019, 9:56pm 7 Yes, they are collaboration projects.In my Dashboard > Develop > Project > Collaborate > Timeline, I can see my most recent synced changes. Still I cannot see the projects in my Hub.I’m working remotely and I just need to download a project from the cloud in any way possible. reinfeldx September 23, 2019, 3:50pm 8 For the record I wasn’t able to resolve this or find a workaround, but I’m back at my primary machine and this version of the Hub (2.1.0) is working fine. @reinfeldx Sorry I couldn’t been much help this week. Would you be able to file a bug using the bug reporter and include logs or any useful information like taking screen
2025-03-26Features. This means a few conveniences may be absent, such as playing back animations in edit mode using the Animation panel. Unity does not recognize arbitrary file types, so atlases need to be exported as .atlas.txt. Likewise, binary files need to be exported as .skel.bytes. For more information on importing Spine assets, see the documentation section on Assets Unity has had a long-standing issue with multi-material/multi-submesh meshes, sorting and dynamic batching. If you have many duplicates of a skeleton that uses multiple materials, Unity's dynamic batching system will attempt to batch the similar materials but it breaks sorting within skeletons in the process of batching submeshes with similar materials. To work around this Unity bug, add a Sorting Group component to your Spine GameObject. However, it is still better for performance if your skeleton uses only one texture and material. Compatibility Runtimes cannot load exported binary file versions that are newer or older than the version it supports. Json exports are more stable and have better chances of being compatible with future versions, but may still break. If you want to avoid incompatibility issues with a set runtime version, you can choose a Spine editor version that matches that runtime specifically. This can be done in Spine's Settings... window. For more information, see this forum topic. Older Versions spine-unity unitypackages spine-unity 4.1 for Unity 2017.1-2023.1. spine-unity 4.1 2024-06-19 (Last updated: UTC - 2024 Jun 19) spine-unity 4.0 for Unity 2017.1-2022.1. spine-unity 4.0 2024-08-21 (Last updated: UTC - 2024 Aug 21) spine-unity 3.8 for Unity 2017.1-2020.3 spine-unity 3.8 2021-11-10 (Last updated: UTC - 2021 Nov 10) spine-unity 3.7 for Unity 5.6-2018.4 spine-unity 3.7 2019-08-05 (Last updated: UTC - 2019 Aug 05) spine-unity 3.6 for Unity 5.6-2018.2: spine-unity 3.6 2019-05-13 (Last updated: UTC - 2019 May 13) spine-unity 3.5 for Unity 5.4-2017.1: spine-unity 3.5 (Unity 5.4) (Last updated: UTC - 2017 June 18) spine-unity 3.0 for Unity 4.6: spine-unity 3.0 (Unity 4.6) (Last updated: UTC - 2017 May 9) UPM packages URP Shaders UPM packages com.esotericsoftware.spine.urp-shaders spine.urp-shaders 4.1 2023-10-26 - Unity 2019.3-2023.1 Compatible with spine-unity 4.1 and Unity 2019.3-2023.1. spine.urp-shaders 4.0 2022-05-25 - Unity 2019.3-2022.1 Compatible with spine-unity 4.0 and Unity 2019.3-2022.1. spine.urp-shaders 3.8 2021-03-04 - Unity 2019.3-2020.3 Compatible with spine-unity 3.8 from 2019-12-20 or newer and Unity 2019.3-2020.3. LWRP Shaders UPM packages com.esotericsoftware.spine.lwrp-shaders spine.lwrp-shaders 4.1 2022-07-01 - Unity 2019.1 Compatible with spine-unity 4.1 and Unity 2019.1. spine.lwrp-shaders 4.1 2022-07-01 - Unity 2019.2 Compatible with spine-unity 4.1 and Unity 2019.2. spine.lwrp-shaders 4.0 2021-07-01 - Unity 2019.1 Compatible with spine-unity 4.0 and Unity 2019.1. spine.lwrp-shaders 4.0 2021-07-01 - Unity 2019.2 Compatible with spine-unity 4.0 and Unity 2019.2. spine.lwrp-shaders 3.8 2021-03-04 - Unity 2019.1 Compatible with spine-unity 3.8 and Unity 2019.1. spine.lwrp-shaders 3.8 2021-03-04
2025-03-29Changes between versions.* If you have used an earlier version of the ML-Agents Toolkit, we strongly recommend ourguide on migrating from earlier versions.| Version | Release Date | Source | Documentation | Download ||:-------:|:------:|:-------------:|:-------:|:------------:|| master (unstable) | -- | source | docs | download || 0.15.1 | March 30, 2020 | source | docs | download || 0.15.0 | March 18, 2020 | source | docs | download || 0.14.1 | February 26, 2020 | source | docs | download || 0.14.0 | February 13, 2020 | source | docs | download || 0.13.1 | January 21, 2020 | source | docs | download || 0.13.0 | January 8, 2020 | source | docs | download || 0.12.1 | December 11, 2019 | source | docs | download || 0.12.0 | December 2, 2019 | source | docs | download || 0.11.0 | November 4, 2019 | source | docs | download |CitationIf you are a researcher interested in a discussion of Unity as an AI platform, see a pre-printof our reference paper on Unity and the ML-Agents Toolkit.If you use Unity or the ML-Agents Toolkit to conduct research, we ask that you cite the followingpaper as a reference:Juliani, A., Berges, V., Vckay, E., Gao, Y., Henry, H., Mattar, M., Lange, D. (2018). Unity: A General Platform for Intelligent Agents. arXiv preprint arXiv:1809.02627. ResourcesWe have published a series of blog posts that are relevant for ML-Agents:* (February 28, 2020) Training intelligent adversaries using self-play with ML-Agents* (November 11, 2019) Training your agents 7 times faster with ML-Agents* (October 21, 2019) The AI@Unity interns help shape the world* (April 15, 2019) Unity ML-Agents Toolkit v0.8: Faster training on real games* (March 1, 2019) Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference* (December 17, 2018) ML-Agents Toolkit v0.6: Improved usability of
2025-04-17